//
//  PlayingScene.h
//  DaddyWasAThiefGame
//
//  Created by Zach Wang on 14-5-30.
//
//

#ifndef __DaddyWasAThiefGame__PlayingScene__
#define __DaddyWasAThiefGame__PlayingScene__

#include "cocos2d.h"
class PlayingScene : public cocos2d::Layer
{
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // implement the "static create()" method manually
    CREATE_FUNC(PlayingScene);
};

#endif /* defined(__DaddyWasAThiefGame__PlayingScene__) */
